/*{
"CATEGORIES": [],
"DESCRIPTION": "",
"INPUTS": []
}
*/// SpiralDrift by mojovideotech// based on :// http://glslsandbox.com/e#8531.0#ifdefGL_ESprecisionmediumpfloat;#endifvoidmain(void){vec2 posScale =vec2((log2(TIME/RENDERSIZE.y),RENDERSIZE.x)/sqrt(exp2(TIME/RENDERSIZE.x))/RENDERSIZE.xy);vec2 position =( isf_FragNormCoord.xy );float sum =0.;float qsum =0.;for(float i =0.; i <33.; i++){float x2 = i*i*.3165+(sin(log2(TIME)/6.)*i*0.1)+.5;float y2 = i*.161235+(tan(cos(TIME)/9.)*i*0.1)+.5;vec2 p =(fract(position-vec2(x2,y2))-vec2(sin(TIME*0.09)))/posScale;float a =atan(p.y,p.x);float r =length(p)*500.;float e =exp(-r*.0925);
sum +=sin(r+a+TIME)*e;
qsum += e;}float color = sum/qsum;
gl_FragColor.gbra =vec4(cos(color+(TIME*0.333))*.2+.1,tan(color+(TIME*.67))*.5+.2,sin(color+(TIME*0.5))*.6+.3,1.0);}
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