ISF - Generators - shenzhen
/*{
"CREDIT": "me sam",
"DESCRIPTION": "",
"CATEGORIES": [
"generator"
],
"INPUTS": [
{
"NAME": "tiles",
"TYPE": "float",
"DEFAULT": 5,
"MIN": 4,
"MAX": 20
},
{
"NAME": "powa",
"TYPE": "float",
"DEFAULT": 1,
"MIN": 0,
"MAX": 2
},
{
"NAME": "image01",
"TYPE": "image"
}
]
}*/
#define PI 3.14159265359
void main() {
// Create the circle in the center
float d = distance(isf_FragNormCoord.xy, vec2(0.5));
float a = atan((isf_FragNormCoord.xy).x - 0.5, (isf_FragNormCoord.xy).y - 0.5);
a = (a + PI) / (2.0 * PI);
vec2 texcoord0 = vec2(fract(a * tiles), fract(pow(d, powa) * tiles));
gl_FragColor = IMG_NORM_PIXEL(image01, texcoord0);
}