ISF - Color - Multi Hue Shift
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);
vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
vec4 inputPixelColor = IMG_THIS_PIXEL(inputImage);
if ((shiftLow > 0.0)||(shiftMid > 0.0)||(shiftHigh > 0.0)) {
float val = (inputPixelColor.r + inputPixelColor.g + inputPixelColor.b) / 3.0;
if (val < 0.25) {
val = shiftLow;
}
else if (val < 0.5) {
val = mix(shiftLow, shiftMid, (val-0.25) * 4.0);
}
else if (val < 0.75) {
val = mix(shiftMid, shiftHigh, (val-0.5) * 4.0);
}
else {
val = shiftHigh;
}
inputPixelColor.rgb = rgb2hsv(inputPixelColor.rgb);
inputPixelColor.r = fract(inputPixelColor.r + val);
inputPixelColor.rgb = hsv2rgb(inputPixelColor.rgb);
}
gl_FragColor = inputPixelColor;
}