ISF - Color - Color Monochrome
/*{
"CREDIT": "zoidberg",
"ISFVSN": "2",
"CATEGORIES": [
"Color Effect"
],
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
},
{
"NAME": "intensity",
"TYPE": "float",
"MIN": 0,
"MAX": 1,
"DEFAULT": 1
},
{
"NAME": "color",
"TYPE": "color",
"DEFAULT": [
0.6,
0.45,
0.3,
1
]
}
]
}*/
//const vec4 lumcoeff = vec4(0.299, 0.587, 0.114, 0.0);
const vec4 lumcoeff = vec4(0.2126, 0.7152, 0.0722, 0.0);
void main() {
vec4 srcPixel = IMG_THIS_PIXEL(inputImage);
float luminance = dot(srcPixel,lumcoeff);
//float luminance = (srcPixel.r + srcPixel.g + srcPixel.b)/3.0;
vec4 dstPixel = (luminance >= 0.50)
? mix(color, vec4(1,1,1,srcPixel.a), (luminance-0.5)*2.0)
: mix(vec4(0,0,0,srcPixel.a), color, luminance*2.0);
gl_FragColor = mix(srcPixel, dstPixel, intensity);
}